Opening: As you finish climbing down the rope, you see the water from above begin to poor down. The water courses it’s way down a small tunnel to the south. Out from the shadow walks Cintair. He greets you and thanks you for all that you’ve done. “My people are free and we will now be on our way. Here are a few spoilsss for your hard work” Cintair motions someone from the shadows. Four lizardfolk warriors bring forth a eight sacks and place them at your feet. At the sight of the Lizardfolk the Drow twins give a disgusted look upon their face. The twins look to you “This has been a long night, on one hand you saved our lives, and in the other you work for them. Change is the way of things though, we believe it is time for us to be on our own way. I thank you for saving us. Perhaps we shall meet again someday”. In turn the twins each offer you a kiss and then grab a few waterskins and rations from a sack and head off into the darkness without looking back”
Cintair looks back upon you and says: “Your spoils”
As the characters escape with the guide cintair provided (Ziniskar) they move onward towards a safe surface location. Ziniskar leads the PC’s for quite a while. Without the sun the PC’s lose track of time and the lizardfolk guide doesn’t keep time the same way, but best description it feels the trek takes a few weeks. The PC’s come across a circular iron door reinforced into the walls around it. It is adorned with a Crossed pick and hammer above an anvil. The symbol of the deity for smiths and miners, Belodorn the dwarf god.
Draygen talks the groups way into the dwarven hold. There he convinces the clan’s magistrate to provide escort and guidance through to Dankjarboon, the largest dwarven hold on the continent of Eldrid, possibly Mystere.
Upon reaching Dankjarboon, the PC’s meetup with Torren, a dwarf blacksmith they knew from Medora. Draygen, Lucian, and Wex seek an alliance with the dwarves to assist them bringing back the light to Foveidon. They strike an agreement with the dwarves that if the group can retrieve the axe of dwarven lords from it’s previous holder’s tomb, they will ally with them and provide assistance. Only dwarves of a unclanned and descendants can enter a sealed dwarven tomb by their beliefs. This the edict of Belodorn after many disgraceful acts took place after the previous clan wars.
The group and Torren are sent in to find the axe and recover it. After dealing with a few guardians, they come to the resting place of previously Dwarf king, who turns out to be a queen as they run into her ghost, but her time her title was empress, as she ruled all dwarven kingdoms. After her death, things slowly over the course of 2500 years segregated. She provides a little insight for the PC’s explains that Torren is a descendant and rightful holder of the Axe of Dwarven lords. After just hearing the descendant part he feints and knocks himself unconscious when he hits the floor.
The ghost informs them of his heritage, and thanks them for delivering him safely to her. She comments how she watches her descendants through her scrying orb and feels Torren is the most apt to rule, and has tried to bring him here for quite some time. She tasks the group to take torren and assist him in proving lineage as rightful ruler.
Draygen proves quite convincing to the council of holds and Torren who successfully wields the axe, (if found unworthy, the axe will hurt, maim, or destroy the wielder if he/she is part dwarf, otherwise it’s just a +1 axe)
In return for not only bringing a source of unification to his people but assisting him in taking his place, he grants the PC’s a ritual to speak with a divine being to help them on their quest. A gathering of clerics is performed and the PC’s end up being sent directly to the avatar of the goddess melumi on her golden throne.
She bestows the group members with weapons of the light that will assist them as they find their quest will lead them deep into the shadowfell.
She ends their greeting with the following
“You have an alliance of arms, and you shall have the power of my priests, but you shall need an alliance arcane. Together with them, they will provide you with the strategic value to clear your lands. When you drive back the shadow, they shall combat the creatures that stay.”
The PC’s are blinded by a brilliant flash of light, when they recover they find themselves somewhere they didn’t expect.